Paper prototyping is super important, let’s you know where you’ve goofed up without all the hassle of 3d modelling and such.
I drew by hand the bus for the paper prototype.
Author: mr moonhead
Tutorial 7: More Animation
This seventh tutorial video is the final video in a series of videos dedicated to menu UI and code.
Specifically, how to fade the screen to black (or fade from a black screen), how to line up animations and delay animations to work well with button clicks.
In this video series, I talk you through how to create this scene.
If you’re joining us now, this video is a beautiful introduction to C# code and Unity animation but they all lead from one another. I am making a tutorial of Conversation With A Zombie as I learn Unity.If you’re confused what’s going on then start here. We’re we start make buttons and code in clicks.
Tutorial 6: Animation
This sixth tutorial video is the third video in a series of videos dedicated to menu UI.
Specifically, how to animate our scene, initiate animations through button clicks and how animations interact with each other.
In this video series, I talk you through how to create this scene.
If you’re joining us now, this video is a beautiful introduction to C# code and Unity animation but they all lead from one another. I am making a tutorial of Conversation With A Zombie as I learn Unity.If you’re confused what’s going on then start here. We’re we start make buttons and code in clicks.
Tutorial 5: More Menu UI
This fifth tutorial video is the second video in a series of videos dedicated to menu UI and code.
Specifically, how to customise buttons, reference game objects with code and disable/enable game object components with onclick interactions.
In this video series, I talk you through how to create this scene.
If you’re joining us now, this video is a beautiful introduction to C# code and Unity animation but they all lead from one another. I am making a tutorial of Conversation With A Zombie as I learn Unity.If you’re confused what’s going on then start here. We’re we start make buttons and code in clicks.
Tutorial 4: Menu UI
This fourth tutorial video is the first in a new series dedicated to menu UI and code.
Specifically, how to make buttons with custom font and texture, hover animation and onclick.
In this video series, I talk you through how to create this scene.
If you’re joining us now, this video is a beautiful introduction to C# code and Unity animation but they all lead from one another. I am making a tutorial of Conversation With A Zombie as I learn Unity.
Main Menu: Finishing The UI
I will be uploading a 4 part YouTube series on how all the UI and buttons work in the menu scene.
The camera animates as you click either of the buttons. You can see it in action here:
Webplayer version (won’t work in Chrome)
Tutorial Extra: First Person
I’m busy recording tutorials on UI, animation and finishing the menu screen.
Just something quick while you wait: First Person View Controller!
This can be applied but looks especially good after the terrain has been created.
Tutorial 3: Sky and Clouds
In the third final video I am adding an atmospheric sky with moving clouds, with a single line of code.
I am making a tutorial of Conversation With A Zombie as I learn Unity.
In this final video, I talk you through how to finish creating this scene.
Tutorial 2: Adding Trees, Hills and Wind to the Terrain
In this second video I am adding wind, floor, hills and grass with no code!
I am making a tutorial of Conversation With A Zombie as I learn Unity.
In this video series, I am creating this scene.
Tutorial 1: Creating, Add a Bus and Editing Terrain
In this first video I create a terrain, add trees and a bus to the terrain, with no code!
I am making a tutorial of Conversation With A Zombie as I learn Unity.
In this video series, I am creating this scene.